Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2xJ4M-DrYu5-jQo9Y-A37Vc-DuQVP | 14/16/7 | 68.6 | 0.98 | 2026-06-27 15:28:47 · 42m 38s | |
| CSGO-jiZ98-szVWN-hhikG-Fhcoj-E5n6J | 15/13/4 | 87.5 | 1.25 | 2026-06-26 17:35:59 · 32m 51s | |
| CSGO-HOkHn-2Xbj4-oTHOa-EjFeZ-VaDND | 16/14/7 | 71.5 | 1.24 | 2026-06-23 20:01:09 · 32m 5s | |
| CSGO-xmo7P-y9zzr-bKJFZ-Sd7fc-9EacP | 17/17/5 | 95.4 | 1.18 | 2026-06-03 20:39:27 · 34m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.