Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KrD6D-rr7QF-kGfOP-qc7c6-ZympQ | 12/12/4 | 68.2 | 1.14 | 2026-06-28 22:34:50 · 24m 26s | |
| CSGO-HxYZu-SsDjS-md8rj-mMAuA-FKu8O | 12/11/1 | 60.3 | 0.96 | 2026-06-24 13:43:14 · 25m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.