Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-M6OKh-Q2UXM-T76VV-auM98-hpWTB | 32/21/4 | 105.7 | 1.56 | 2026-07-06 19:52:36 · 47m 22s | |
| CSGO-evAmT-HuLnq-kmfdT-uDRPH-GAGyB | 20/8/5 | 118.6 | 1.88 | 2026-07-06 19:18:37 · 26m 16s | |
| CSGO-8pnrM-wwuG7-ozac3-kCXoC-KUGnK | 13/21/5 | 66.8 | 0.78 | 2026-07-05 14:50:35 · 35m 34s | |
| CSGO-SPdvH-MWxba-8u27s-wZWeN-2mw9H | 17/15/4 | 75.7 | 1.09 | 2026-07-01 21:31:52 · 33m 24s | |
| CSGO-PT3ja-ZEtHL-bLbEA-TCWTY-zjK5O | 23/13/4 | 106.6 | 1.63 | 2026-07-01 20:48:12 · 33m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.