Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bF86o-L7866-MqVmb-vSwPR-mG64E | 15/23/7 | 67.5 | 0.78 | 2026-07-03 01:38:46 · 44m 39s | |
| CSGO-FjKiU-Y2u2J-bnnEP-Wpxsr-yfUGQ | 23/15/3 | 123.2 | 1.75 | 2026-06-29 22:29:40 · 29m 28s | |
| CSGO-c5YQt-TmtAR-ZDseG-EYjZp-SD8aC | 5/7/1 | 61.4 | 0.74 | 2026-06-23 04:13:32 · 14m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.