Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kS8ZJ-bQzLp-ZxiB4-2UsRN-mnnYF | 6/16/4 | 43.0 | 0.44 | 2026-06-27 19:06:33 · 22m 39s | |
| CSGO-oKyv6-n8qP3-kmGDC-CO92L-hJQBD | 6/15/6 | 36.6 | 0.50 | 2026-06-27 18:25:01 · 27m 21s | |
| CSGO-HYK3o-bXMQE-Uv6Hz-trheQ-7mw9H | 9/17/7 | 60.6 | 0.59 | 2026-06-27 17:46:09 · 30m 51s | |
| CSGO-PZ3P3-QFjTE-VWOKM-h25sw-zMOcF | 10/9/3 | 77.0 | 1.02 | 2026-06-27 17:11:27 · 10m 44s | |
| CSGO-LPEMx-jGBqv-KRf2e-Q6fkj-HuybE | 10/15/4 | 75.7 | 0.74 | 2026-06-27 16:36:05 · 29m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.