Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZZ2h6-qmANt-YN9dF-tVNPN-HSWsO | 13/25/8 | 56.5 | 0.63 | 2026-07-04 10:15:19 · 47m 0s | |
| CSGO-8HOLJ-AHQ2w-44vzN-Tc3q4-ZAFKO | 9/16/2 | 44.5 | 0.60 | 2026-07-03 15:44:18 · 26m 35s | |
| CSGO-FUOUO-kOoWO-L3pLR-3QEPB-Q9jbN | 7/13/1 | 35.2 | 0.57 | 2026-07-03 15:11:34 · 28m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.