Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 5 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
The player exhibits an extremely high average K/D of 25.47 and an unusually high wallbang kill percentage of 74.6% across 12 analyzed matches. Furthermore, 8 out of 12 matches showed anomalous performance, indicating a sustained pattern rather than a single outlier, which is highly suspicious.
AI-generated read of the stats profile below - not a formal cheat determination, folded into the trust score as one capped signal among many. Model: gemini-2.5-flash-lite · Analyzed 2026-07-19 12:27:22
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
AI Analysis
-15%The player exhibits an extremely high average K/D of 25.47 and an unusually high wallbang kill percentage of 74.6% across 12 analyzed matches. Furthermore, 8 out of 12 matches showed anomalous performance, indicating a sustained pattern rather than a single outlier, which is highly suspicious.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Network Associations
-3%2 teammate(s) with trust score under 40
Our Own Match Data
-64.8%Peak single-match outcome anomaly 100/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
8 of this player's 12 analyzed matches landed in the top outcome band (67%) — a sustained pattern, not one hot game
Avg K/D 25.47 across 12 of our matches (penalty scales above 1.4)
74.6% of kills through walls across 12 analyzed matches (penalty scales above 4%)
15.3% of kills through smoke (penalty scales above 8%)
4.1% of measured kills were hard snaps — the crosshair closed a 25°+ gap onto the target within ~78ms of the shot and landed within 2°, at 15m+ range. Legit players effectively never do this repeatedly; the penalty scales with the rate.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h2Ohm-u5KFT-VfdjD-nzOa7-myBcO | 15/0/0 | 145.6 | 0.00 | 2026-07-17 19:34:18 · 8m 33s | |
| CSGO-ajKVF-yxLPy-KhopX-y45yR-QwSOG | 64/10/0 | 274.0 | 3.62 | 2026-07-17 17:01:55 · 29m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.