Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-m6fEh-hSZPM-fEbef-VV4WZ-JuiTL | 12/22/9 | 70.3 | 0.85 | 2026-06-29 12:14:56 · 38m 57s | |
| CSGO-mpTNX-9nVH8-LMQFa-BFq85-CebRF | 17/20/8 | 89.2 | 1.07 | 2026-06-26 09:49:00 · 38m 43s | |
| CSGO-WNsxx-WnTxm-f5JtP-hQk2i-hXWDJ | 13/15/8 | 67.4 | 1.09 | 2026-06-26 09:02:12 · 41m 55s | |
| CSGO-TStGN-xjcdo-UBXf5-DKi5H-GoL2G | 18/24/7 | 63.4 | 0.87 | 2026-06-21 11:18:01 · 54m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.