Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2zzON-MyWwq-e3kZe-jdDfD-YAPcF | 11/16/1 | 70.8 | 0.71 | 2026-07-05 01:06:03 · 26m 53s | |
| CSGO-mHhzt-5VUxH-6A63D-De2f6-xeYfE | 11/18/7 | 61.0 | 0.80 | 2026-07-05 00:16:33 · 44m 11s | |
| CSGO-ObuDJ-RMkdH-eDkZF-a3TfV-jvV9G | 16/12/2 | 84.0 | 1.19 | 2026-07-04 23:44:31 · 28m 22s | |
| CSGO-bOo7s-kMeFr-XF2hj-XsPqe-RPeyC | 3/14/2 | 45.1 | 0.24 | 2026-07-04 23:20:12 · 21m 10s | |
| CSGO-4zBKt-nxdE8-qXRhL-F9hek-ps68F | 8/20/5 | 53.1 | 0.52 | 2026-07-03 15:38:46 · 35m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.