Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o7cEz-wvmVU-VAbOM-U3DZ5-ppNAK | 16/9/8 | 94.9 | 1.50 | 2026-07-04 18:22:42 Β· 21m 34s | |
| CSGO-BphiY-6MROX-6AFDC-7QOjY-bQAfD | 19/12/3 | 76.8 | 1.41 | 2026-07-03 07:44:49 Β· 35m 11s | |
| CSGO-NpysM-MVf5h-j5QbB-zKWWc-sY2tJ | 22/13/4 | 108.0 | 1.59 | 2026-06-26 19:02:06 Β· 29m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.