Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NFkzp-XGxOF-ksjko-Mc6P8-HA7dK | 36/21/7 | 136.8 | 1.79 | 2026-06-19 21:18:56 · 46m 41s | |
| CSGO-3eL6Q-BOfyk-WZXuh-jCLW6-tUD3J | 13/16/3 | 72.1 | 0.85 | 2026-06-19 20:42:10 · 33m 45s | |
| CSGO-jWKXX-pvTfV-zn6Dn-4RLXQ-T7edJ | 23/19/4 | 99.8 | 1.42 | 2026-06-19 19:44:30 · 38m 45s | |
| CSGO-DthNM-DOHfO-Ls2sS-2i5MP-ybqhH | 24/9/5 | 161.0 | 2.35 | 2026-06-19 19:18:47 · 22m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.