Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-atE6W-TkqCK-DDV8p-xkCOG-kosSJ | 18/17/3 | 83.4 | 1.17 | 2026-07-01 05:39:07 · 40m 25s | |
| CSGO-UHKub-iXwBN-LQLxh-rJf6p-q3SiA | 14/17/4 | 81.3 | 0.98 | 2026-06-23 17:45:18 · 39m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.