Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LXVzq-Hq2mN-iRxoi-X56zc-pZG8D | 18/10/4 | 103.2 | 1.62 | 2026-06-29 11:27:17 · 26m 43s | |
| CSGO-KQjeS-4M3bW-BuRUd-2HpXk-uXNtQ | 21/13/5 | 96.7 | 1.50 | 2026-06-25 20:00:51 · 36m 40s | |
| CSGO-hjHHY-NcpvR-d2L7M-6SSb6-2VkDA | 21/18/7 | 111.2 | 1.30 | 2026-06-15 21:34:11 · 37m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.