Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dpi3s-aAcrw-Rj4V8-mJMNR-EJyXD | 18/16/5 | 79.6 | 1.25 | 2026-07-03 14:57:29 · 36m 52s | |
| CSGO-yOmrn-E3GuJ-HHQU8-cKv4t-v3SiA | 3/14/2 | 41.1 | 0.17 | 2026-06-30 23:58:25 · 22m 40s | |
| CSGO-BMasF-dzWuG-CVWis-AKSzj-DOizO | 12/16/4 | 67.6 | 0.81 | 2026-06-23 18:09:28 · 38m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.