Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mcdBj-NiKUG-4JUKo-Ri2ZB-zKkXM | 16/19/3 | 72.8 | 0.81 | 2026-07-04 19:57:35 · 36m 4s | |
| CSGO-Q8Y4f-AbRVd-fWjxa-85TwW-rG64E | 21/16/5 | 102.2 | 1.50 | 2026-06-30 14:51:39 · 35m 8s | |
| CSGO-oHMsA-maLy6-CJbx9-wC26V-fGn6J | 11/18/8 | 70.2 | 0.80 | 2026-06-29 14:18:01 · 37m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.