Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hJsVu-AoUHX-h9kOE-b54xv-RWjXM | 15/12/2 | 45.8 | 1.11 | 2026-06-23 21:05:01 · 34m 54s | |
| CSGO-DtUqM-t4RBT-r3W4W-nc2A3-mVt8O | 9/16/4 | 58.0 | 0.63 | 2026-06-23 20:26:11 · 35m 11s | |
| CSGO-FdvGd-uWVDn-kSYZr-vn4NT-MadFO | 23/15/4 | 107.3 | 1.58 | 2026-06-23 19:43:02 · 36m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.