Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SyvFw-mcc6h-j6fqA-WLL6p-724BO | 14/14/4 | 78.0 | 1.04 | 2026-07-05 15:20:26 · 34m 9s | |
| CSGO-OQjK4-FQ8Kj-freQh-exHG4-hMFyB | 11/13/4 | 93.5 | 1.09 | 2026-07-05 11:00:23 · 27m 22s | |
| CSGO-D2zKU-M2JMe-ALdR6-vrtkH-vSvPB | 17/15/5 | 83.4 | 1.15 | 2026-07-05 09:57:52 · 41m 28s | |
| CSGO-srzDQ-u8S6M-pssA8-Y4OfD-My6SA | 19/20/7 | 62.6 | 1.09 | 2026-07-04 16:49:28 · 39m 43s | |
| CSGO-yzQVA-KypPr-CrMr3-s63PT-vaChP | 21/13/2 | 98.1 | 1.44 | 2026-07-04 15:57:01 · 33m 32s | |
| CSGO-cbxzt-6WVOd-OKX82-cesmy-5AnkP | 16/6/4 | 71.2 | 1.62 | 2026-07-04 15:27:04 · 25m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.