Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fXLpG-3ScWL-Uf7h9-dskWm-WEDVF | 16/16/5 | 94.7 | 1.13 | 2026-07-07 16:31:03 · 28m 41s | |
| CSGO-EaB6J-mY9ym-RLf6s-9QrvS-vaChP | 25/19/5 | 110.3 | 1.43 | 2026-07-07 14:02:09 · 38m 20s | |
| CSGO-jtXAA-iVAPV-fPtOc-ksmPp-us68F | 34/18/13 | 170.5 | 2.19 | 2026-07-07 13:12:37 · 39m 19s | |
| CSGO-RQNuZ-ahhNm-WxdBw-JVdDL-zwJoD | 25/20/5 | 117.1 | 1.43 | 2026-07-07 12:29:58 · 32m 44s | |
| CSGO-eEbYH-q6Ywt-cMMKS-acG2C-RpphH | 22/7/4 | 159.9 | 2.45 | 2026-07-07 11:47:51 · 20m 14s | |
| CSGO-yUQaU-oXQFa-vdRYc-2Nhu5-Oe2ED | 4/17/8 | 53.6 | 0.37 | 2026-06-26 21:33:38 · 24m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.