Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PdjfR-Y2sxX-cZ6hu-aCXR4-SpeOQ | 23/14/4 | 89.6 | 1.55 | 2026-07-05 16:55:20 · 32m 23s | |
| CSGO-zS3FO-CX63y-6PjOe-MSYhR-TnduB | 16/19/5 | 69.0 | 0.88 | 2026-07-01 23:14:11 · 43m 25s | |
| CSGO-OpozA-WAtv9-BcnSp-2M5ZT-4vkbN | 6/12/5 | 67.1 | 0.80 | 2026-07-01 09:27:15 · 20m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.