Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ovrab-3wvnF-uHReH-Q7nH8-cAhaB | 10/16/3 | 58.1 | 0.68 | 2026-07-02 01:39:52 · 26m 56s | |
| CSGO-hTRuB-yAR7E-8c3mU-8jk3P-377GJ | 15/16/7 | 80.6 | 1.15 | 2026-06-24 14:49:27 · 31m 10s | |
| CSGO-QFqY3-pM9tD-L2Au4-5tb9s-nCHCF | 10/15/2 | 70.7 | 0.83 | 2026-06-16 21:25:50 · 22m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.