Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5QBoJ-uzHKq-DW2hv-2FhNm-7NKDR | 18/13/12 | 100.4 | 1.43 | 2026-07-05 19:27:35 · 35m 50s | |
| CSGO-LQiJ3-DjGjE-33Cad-wjtMc-SvTKF | 23/19/11 | 110.3 | 1.51 | 2026-07-04 20:06:27 · 41m 28s | |
| CSGO-jGUxh-W68KS-fFnHt-Yzayv-RhC3J | 21/14/8 | 114.1 | 1.55 | 2026-07-04 19:24:13 · 38m 12s | |
| CSGO-xbJMY-E43Vw-Xy4vc-osVKy-bBnUE | 18/15/5 | 100.6 | 1.26 | 2026-06-21 19:58:52 · 32m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.