Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xpq9s-wYoKP-9J6Vx-9ZBES-vaChP | 15/15/8 | 77.0 | 1.13 | 2026-07-04 16:18:07 · 40m 32s | |
| CSGO-sGezy-A3Vwm-QcL6K-sRSGY-suGvM | 20/16/3 | 107.1 | 1.31 | 2026-06-30 17:17:17 · 37m 17s | |
| CSGO-Ay9Xs-fFxcY-whcTS-Chqei-HuybE | 7/13/3 | 58.0 | 0.65 | 2026-06-30 16:46:55 · 23m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.