Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ziSqi-ny3C6-rULkb-AAGCV-FmhvN | 19/17/6 | 101.7 | 1.37 | 2026-07-05 12:17:27 · 34m 3s | |
| CSGO-RGZmp-oR2tc-pfMMF-6352U-3krFF | 22/12/3 | 120.9 | 1.73 | 2026-06-23 19:17:00 · 31m 50s | |
| CSGO-GKp5n-8uPpn-BEEAK-dY956-9erdA | 17/11/6 | 129.7 | 1.74 | 2026-06-21 18:11:41 · 29m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.