Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oAWAF-Uki6L-GfymE-zxRPR-iaM2G | 28/9/4 | 140.9 | 2.32 | 2026-06-27 23:42:56 · 27m 51s | |
| CSGO-qOHqi-LZBDY-82rVm-Ye5QO-xvkbN | 27/17/8 | 104.4 | 1.72 | 2026-06-13 21:24:02 · 43m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.