Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vVXzT-3wbAN-XRs9p-dB5DP-HxhaB | 23/12/7 | 124.8 | 1.83 | 2026-07-06 20:39:53 · 32m 54s | |
| CSGO-7dbFm-3cCW5-8nnEn-5z9Xn-ZXfWA | 15/9/7 | 90.4 | 1.45 | 2026-07-06 20:03:42 · 32m 20s | |
| CSGO-czzkS-K7PJm-AXLpt-Wx4fc-YE4BO | 18/12/7 | 95.6 | 1.38 | 2026-07-06 19:09:50 · 36m 34s | |
| CSGO-sAe7N-hepOs-YUtYM-eEKxB-NLSKF | 14/16/3 | 87.3 | 1.00 | 2026-06-28 21:02:53 · 29m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.