Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BF7vH-kLMiv-Jhf7A-W2ofe-9jmMC | 19/12/5 | 73.5 | 1.26 | 2026-07-06 12:07:35 Β· 38m 41s | |
| CSGO-NdRxY-2sqpA-XYL5i-jadJc-hjBQL | 15/12/6 | 76.3 | 1.07 | 2026-07-01 17:39:02 Β· 32m 20s | |
| CSGO-4NYPt-U33Ke-4mAxr-LzAMQ-E8V5F | 21/14/5 | 90.6 | 1.35 | 2026-06-30 19:42:13 Β· 40m 57s | |
| CSGO-F3P7s-JMBVO-299GN-2wuf6-aqKPJ | 11/15/1 | 61.0 | 0.86 | 2026-06-30 18:13:27 Β· 29m 29s | |
| CSGO-YnGtV-cfHy2-wiH8V-w8p7h-6395Q | 15/17/4 | 66.9 | 0.92 | 2026-06-23 19:36:14 Β· 39m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.