Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FCyT8-n7HBT-Yww8v-ANpZs-eXfWA | 9/10/3 | 50.2 | 0.87 | 2026-07-03 18:18:39 · 30m 50s | |
| CSGO-HXHyn-oNwXw-WFyE3-uPVYw-zhJaA | 19/16/2 | 96.2 | 1.32 | 2026-07-02 17:45:21 · 33m 24s | |
| CSGO-rXsRj-aoFoo-p56XC-EUnCG-pJGrL | 16/17/5 | 76.7 | 1.01 | 2026-06-27 18:54:05 · 38m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.