Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Bpyho-MLHZv-ABuwX-YUZHq-3MEKO | 19/15/9 | 108.1 | 1.46 | 2026-07-03 20:18:22 · 28m 44s | |
| CSGO-AVhEs-ZrbwL-NsHEL-L2uyF-Rd3AC | 18/19/3 | 69.5 | 0.98 | 2026-07-03 17:30:24 · 39m 53s | |
| CSGO-oJGNx-iNPnS-4PDnJ-ULGWn-7NKDR | 26/18/7 | 119.8 | 1.56 | 2026-06-30 08:32:43 · 37m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.