Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QEu4Y-d5PWz-yNiUF-36FzH-vSvPB | 17/14/4 | 80.0 | 1.27 | 2026-07-04 18:03:00 Β· 34m 53s | |
| CSGO-JaOmV-hJsmk-ZOHPm-tdZ8a-o5cVG | 5/16/3 | 42.0 | 0.30 | 2026-07-03 17:18:44 Β· 26m 8s | |
| CSGO-hGmTq-Fhke2-fmdkF-2BONv-ffMbM | 12/15/10 | 101.5 | 1.14 | 2026-06-18 20:21:04 Β· 29m 48s | |
| CSGO-EYXjc-v9Pyx-3dOke-KW6BM-Pn6nM | 20/27/11 | 97.0 | 1.04 | 2026-06-08 19:21:05 Β· 48m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.