Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-w5Dwn-yjOxi-qdBUU-bRpyi-htRBD | 9/16/5 | 49.2 | 0.61 | 2026-06-28 12:30:00 · 28m 28s | |
| CSGO-5jEyH-2owat-AMFqt-eduZd-sY2tJ | 15/12/6 | 69.2 | 1.27 | 2026-06-28 11:46:38 · 31m 51s | |
| CSGO-Tptos-yU4fb-OUO4x-aP4uU-QmeqA | 19/14/5 | 68.9 | 1.19 | 2026-06-17 15:24:50 · 36m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.