Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WO9N4-6Urof-sX7Y5-ApFvD-fS5KQ | 18/16/5 | 91.0 | 1.31 | 2026-07-05 12:04:40 · 31m 12s | |
| CSGO-qABwo-z25ny-3BMAr-LF4ae-pPocG | 12/14/3 | 81.7 | 0.98 | 2026-06-30 15:39:11 · 25m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.