Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5SMzx-CWPar-5XrkL-PDOtf-mYb7L | 20/24/9 | 87.4 | 1.06 | 2026-07-02 17:49:53 · 57m 35s | |
| CSGO-NfkBi-34OHu-zStch-ZFWuo-AsFiJ | 17/12/3 | 88.3 | 1.45 | 2026-06-19 20:38:10 · 26m 3s | |
| CSGO-RSbnX-stRoV-rTjPf-3dBvo-iCi5P | 18/19/8 | 94.7 | 1.14 | 2026-06-16 20:34:42 · 36m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.