Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uCQNw-VadUV-nrzdv-toOw6-tzioE | 18/16/10 | 125.3 | 1.50 | 2026-07-05 01:20:01 · 29m 46s | |
| CSGO-zHY8R-VVECp-zPPBU-3tbJw-J2GGG | 13/6/7 | 116.2 | 1.84 | 2026-07-04 07:29:00 · 17m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.