Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vsAUd-vsudi-vGxJK-Fa7kd-CjW9G | 6/18/7 | 47.1 | 0.49 | 2026-07-03 19:57:50 · 38m 11s | |
| CSGO-SknPw-37kCs-zZU2q-bPQBF-FdcNE | 12/17/4 | 61.5 | 0.78 | 2026-07-03 19:04:02 · 42m 25s | |
| CSGO-CNjw2-59nXu-SzQiD-RGQVw-4VatH | 15/17/4 | 78.7 | 1.00 | 2026-07-02 10:37:02 · 28m 0s | |
| CSGO-HoisL-Y78HC-auyYh-6q4SM-TcOAK | 17/11/5 | 81.6 | 1.43 | 2026-06-27 16:30:15 · 29m 2s | |
| CSGO-pbC4j-wjeTf-Z4vJd-Rarhf-94n6J | 16/9/4 | 127.0 | 1.82 | 2026-06-27 15:59:12 · 21m 12s | |
| CSGO-xirDQ-uDMKG-sAiSQ-io9sd-K564E | 24/18/7 | 96.0 | 1.47 | 2026-06-27 15:03:50 · 41m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.