Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8d2wt-M8Mc2-kwhao-EedoX-XvmHB | 15/11/4 | 83.7 | 1.46 | 2026-07-04 14:17:20 · 29m 6s | |
| CSGO-i4Scf-3X8Sr-JCzr8-ExJ6L-iJWzE | 16/16/2 | 67.3 | 1.02 | 2026-07-01 13:29:33 · 37m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.