Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kG4qT-YhaRo-uUP98-xPWfs-NOH8D | 9/16/4 | 67.1 | 0.62 | 2026-07-05 17:24:37 · 24m 45s | |
| CSGO-nqbN7-J8xPX-h5JWE-YNwzA-b99PL | 12/17/5 | 69.6 | 0.81 | 2026-07-03 20:31:34 · 28m 14s | |
| CSGO-q4iBs-LNrEt-FETCv-bcumM-TSveM | 7/16/5 | 40.5 | 0.60 | 2026-06-29 19:05:37 · 32m 37s | |
| CSGO-EnbvL-MO3PL-v3FXE-rSQYd-pPocG | 17/17/2 | 70.9 | 1.11 | 2026-06-29 17:49:39 · 34m 32s | |
| CSGO-rXrQ7-PSNt2-hSTtb-zufKc-cZrKG | 5/12/4 | 40.2 | 0.69 | 2026-06-29 17:08:49 · 28m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.