Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9jLhw-HbnRn-LCfYo-8SkpJ-R8diK | 24/23/12 | 101.4 | 1.22 | 2026-06-26 21:56:42 Β· 46m 34s | |
| CSGO-35BJS-8Kub4-5ETod-kStFL-8HsiB | 7/12/1 | 49.2 | 0.59 | 2026-06-15 08:01:16 Β· 27m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.