Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GbNxh-5DeBa-CF8mM-sZVmX-cQaYO | 23/11/6 | 107.0 | 1.70 | 2026-07-04 20:26:57 · 35m 23s | |
| CSGO-2JNAD-B82zz-U7VTz-HTny2-drxPB | 16/7/6 | 90.8 | 1.63 | 2026-07-04 19:17:51 · 28m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.