Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ojtho-t3PQ3-Gcch3-cPsA5-8AF4C | 15/16/5 | 65.5 | 0.99 | 2026-06-26 18:57:58 · 33m 31s | |
| CSGO-859XW-kRQbB-Kwdwj-PUDtH-DK5RG | 17/15/8 | 86.1 | 1.20 | 2026-06-25 19:58:49 · 37m 19s | |
| CSGO-Q6Xum-n9U95-DsMQO-KGHv6-LBkeC | 26/21/2 | 85.4 | 1.20 | 2026-06-22 18:56:16 · 48m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.