Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pejCp-eHmdp-hGnnF-AObSU-NHjLJ | 17/18/5 | 97.0 | 1.20 | 2026-07-03 04:28:56 · 34m 39s | |
| CSGO-odoaE-L2zra-EJANw-jMCYU-nuGvM | 10/16/6 | 55.2 | 0.84 | 2026-06-30 17:44:08 · 36m 21s | |
| CSGO-Lmk2a-XbLcR-JeSbt-a2znF-2T88F | 11/16/3 | 82.8 | 0.78 | 2026-06-26 16:43:19 · 29m 13s | |
| CSGO-hijxb-toKo7-HUWFh-q7u6E-ST2YP | 10/7/7 | 93.1 | 1.42 | 2026-06-23 18:36:39 · 22m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.