Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GbpKb-imM4V-ZrDBB-ewJa9-PKD7K | 9/15/2 | 71.9 | 0.68 | 2026-07-02 17:57:00 · 24m 15s | |
| CSGO-6nRHm-kn2vQ-btWCp-wZiB5-KzBND | 22/17/2 | 90.2 | 1.31 | 2026-06-26 19:42:42 · 35m 48s | |
| CSGO-f8VBr-4iJnW-PJP3Q-eiyZ7-tKkXM | 4/2/1 | 63.8 | 1.22 | 2026-06-26 17:24:06 · 10m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.