Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oEHBY-OFWZD-dLvba-PYzLd-ZEA2P | 16/16/7 | 86.8 | 1.15 | 2026-07-01 18:04:54 · 37m 46s | |
| CSGO-XGptH-3Yf7z-HOoOa-VtBqJ-o8MUD | 12/15/4 | 73.7 | 0.86 | 2026-06-24 18:19:02 · 26m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.