Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-syWnm-rq5Oh-tLkEf-2rNHV-XQaYO | 12/17/3 | 51.7 | 0.72 | 2026-07-05 15:02:06 · 41m 26s | |
| CSGO-mN6eC-CL7Oj-iP4qq-eqDLW-Bb4mA | 11/17/2 | 64.8 | 0.82 | 2026-07-05 12:23:33 · 21m 46s | |
| CSGO-HNihm-5Yick-suLai-4vNop-bNmkP | 12/16/2 | 75.6 | 0.87 | 2026-07-05 11:55:13 · 24m 40s | |
| CSGO-8YYBd-ovRi7-iWska-LhkcY-462NF | 16/21/10 | 66.0 | 0.91 | 2026-06-30 08:36:03 · 48m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.