Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bdc8O-4BnuU-5WnNY-xjufD-opWTB | 17/20/9 | 87.5 | 1.03 | 2026-06-30 19:50:19 · 43m 56s | |
| CSGO-UOdaO-Ysdr3-qxzNf-3qAD7-dLaxJ | 13/16/5 | 75.6 | 0.90 | 2026-06-29 20:11:45 · 32m 57s | |
| CSGO-vwKzm-TbfNf-5CfGx-rBCdP-P8o3B | 13/14/5 | 76.2 | 1.03 | 2026-06-27 09:38:31 · 38m 39s | |
| CSGO-Sw5ny-X7Zm9-3yp4N-wCwnp-AYEyB | 18/15/3 | 96.1 | 1.20 | 2026-06-26 18:48:57 · 35m 7s | |
| CSGO-6UWKp-sfVox-9GOvp-PmQqQ-2vDuA | 7/7/1 | 96.0 | 1.21 | 2026-06-25 16:32:32 · 15m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.