Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AdWec-X9Ojw-peYkD-cd6uy-t2uWK | 11/17/6 | 73.6 | 0.91 | 2026-06-30 19:19:31 Β· 37m 56s | |
| CSGO-G52hK-LhD3k-mat4q-4bPGZ-rup3B | 10/19/7 | 62.1 | 0.71 | 2026-06-29 14:53:06 Β· 38m 30s | |
| CSGO-z5zAC-5FQZu-CjKPG-ZSZLc-ztZpG | 11/18/4 | 60.2 | 0.65 | 2026-06-19 10:05:52 Β· 35m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.