Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3AhCW-WNiKr-9Te4W-LkLQQ-UHZ2Q | 1/2/0 | 1.4 | 0.09 | 2026-07-03 19:10:09 · 41m 18s | |
| CSGO-5PxrT-MRvNQ-VHWUd-2Hi4M-W8diK | 19/16/5 | 85.7 | 1.31 | 2026-06-26 10:22:29 · 36m 13s | |
| CSGO-5VhUK-wZm4v-XsihA-Z4LP3-hMFyB | 8/18/5 | 63.7 | 0.61 | 2026-06-16 17:14:43 · 25m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.