Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ferLQ-WO8CB-m8Oq5-sVjxX-NRz6A | 15/18/2 | 75.0 | 0.90 | 2026-07-07 13:35:45 · 29m 55s | |
| CSGO-9Foxy-HYUQQ-r54iB-DnnzY-R7pxA | 5/16/3 | 40.5 | 0.27 | 2026-07-04 13:30:29 · 18m 32s | |
| CSGO-2PLiH-ZpDLB-oi3Xp-KENr3-tezYP | 12/21/3 | 72.4 | 0.73 | 2026-07-04 12:42:07 · 36m 58s | |
| CSGO-o5HoD-WBCG9-GKsOC-UQX86-HLtCQ | 14/12/1 | 85.1 | 1.21 | 2026-07-04 12:15:49 · 22m 13s | |
| CSGO-KdRD4-ys2rE-teUp9-nVxnR-mRXXC | 11/18/5 | 74.6 | 0.78 | 2026-06-29 21:55:40 · 28m 39s | |
| CSGO-m8Bzv-kfO5A-jm9Sk-cW8vw-s2ohH | 12/9/4 | 106.4 | 1.45 | 2026-06-27 22:27:25 · 22m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.