Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UATEA-9Mf8H-G77iz-ZKJJT-a6KbM | 9/11/4 | 58.5 | 0.90 | 2026-06-28 16:58:56 · 28m 4s | |
| CSGO-ZcaQ4-XfVv2-BZa7X-Fjmi8-xo8vO | 7/6/3 | 44.2 | 1.09 | 2026-06-28 16:34:58 · 19m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.