Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ToPE3-HC5vL-P4vOn-ZxvH5-2pmwG | 21/15/6 | 104.1 | 1.40 | 2026-07-01 20:28:56 · 35m 15s | |
| CSGO-UpXah-GuSBF-OM2iM-CbDpX-jkiaB | 21/16/7 | 100.8 | 1.36 | 2026-06-27 16:46:34 · 41m 29s | |
| CSGO-ydcCA-QnM65-Xb3Pv-Vzfnr-vCEhP | 15/17/6 | 64.8 | 0.91 | 2026-06-25 19:14:00 · 36m 24s | |
| CSGO-qEmYD-5U5Ys-DFOni-w5EbA-id5yD | 21/14/8 | 119.8 | 1.55 | 2026-06-25 18:31:14 · 35m 58s | |
| CSGO-EBC3C-HHZo2-95pfy-KPGVo-HOH8D | 20/19/5 | 97.7 | 1.25 | 2026-06-19 12:16:50 · 34m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.