Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eDWWx-2ySXK-zYwvq-otYfq-yrwjN | 16/14/1 | 80.9 | 1.19 | 2026-07-03 02:38:52 · 27m 55s | |
| CSGO-EDf7z-sZkaH-ChZC2-bLxeR-nRyQN | 14/9/5 | 78.2 | 1.34 | 2026-07-03 02:38:52 · 29m 45s | |
| CSGO-hdALd-BZVMk-aV72e-pABHc-hQAfD | 10/13/1 | 62.7 | 0.72 | 2026-06-24 15:42:05 · 21m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.